Source code for pyte.graphics
# -*- coding: utf-8 -*-
"""
pyte.graphics
~~~~~~~~~~~~~
This module defines graphic-related constants, mostly taken from
:manpage:`console_codes(4)` and
http://pueblo.sourceforge.net/doc/manual/ansi_color_codes.html.
:copyright: (c) 2011 by Selectel, see AUTHORS for more details.
:license: LGPL, see LICENSE for more details.
"""
#: A mapping of ANSI text style codes to style names, "+" means the:
#: attribute is set, "-" -- reset; example:
#:
#: >>> text[1]
#: '+bold'
#: >>> text[9]
#: '+strikethrough'
TEXT = {
1: "+bold" ,
3: "+italics",
4: "+underscore",
7: "+reverse",
9: "+strikethrough",
22: "-bold",
23: "-italics",
24: "-underscore",
27: "-reverse",
29: "-strikethrough"
}
#: A mapping of ANSI foreground color codes to color names, example:
#:
#: >>> FG[30]
#: 'black'
#: >>> FG[38]
#: 'default'
FG = {
30: "black",
31: "red",
32: "green",
33: "brown",
34: "blue",
35: "magenta",
36: "cyan",
37: "white",
39: "default" # white.
}
#: A mapping of ANSI background color codes to color names, example:
#:
#: >>> BG[40]
#: 'black'
#: >>> BG[48]
#: 'default'
BG = {
40: "black",
41: "red",
42: "green",
43: "brown",
44: "blue",
45: "magenta",
46: "cyan",
47: "white",
49: "default" # black.
}
# Reverse mapping of all available attributes -- keep this private!
_SGR = dict((v, k) for k, v in BG.items() + FG.items() + TEXT.items())